

Can be sidestepped/walked.ĭ) Shoulder Tackle- Done by Running and holding forward. Leaves player in fuht(hit) fuft(block) and the opponent fuft(hit). A sliding LOW kick that is unsafe on block and KD's on hit. Can be Sidestepped/walked.Ĭ) Slide- Done by pressing 4 while running. A leaping jump kick that hits MID and has huge frame advantage on block, KD's on hit. A running grab that leads the opponent into a small chain grab that differs between characters.ī) Jumping Slash Kick- Done by pressing 3 while running. Opens up both universal moves and character specific moves.Ī) Ultimate Tackle- Done by pressing 1+2 while running. Creates horizontal space between you and your opponent allowing short ranged moves to whiff.ġ)Running: Done by pressing forward three times,or by forward dashing, and holding forward. Cannot avoid Homing moves.ĭashing- Done by pressing back or forward twice and returning to neutral. An exetension of a Sidestep that is more evasive but is slower to activate. Sidewalk- Perform a Sidestep (d_u,n) and continue to hold the direction you want to walk.

Cannot avoid certain moves that track towards one direction or Homing moves. A quick evasive maneuver that allows opponents to dodge linear moves. Sidestep- Done by tapping Down/Up and returning to Neutral. Certain moves can only be done in this state. While Standing- This state is achieved when a character is transitioning from a crounching to standing. For the purpose of helping newer players, this guide will feature a lot of information that may be familiar to higher level players. TTT2 is a Tekken game and therefore is similar to previous games in the series.
