


Kugath has a rough start in Immortal Empires. Build embassies everywhere and get lots of trade agreements and you'll have more gold than you can easily spend. Unique traits introduced in Warhammer III require balancing. If you want to use a cheesy tactic that exploits the game design, you can wedge your units into a corner so that your flanks are completely protected by the edges of the map, it works especially well with high elves.Īs far as the strategic map goes, for a small-to-moderate sized empire you want one province packed with all the red and purple structures that will be where you raise new armies, and specialize the rest as economic centers. Just have your hand on the pause button and be ready to reposition spearmen to intercept flankers. Total War Warhammer 2 Best Starting Factions NTod April 2022 edited April 2022 in Community Content So after a long time of playing this game I've started recommending them to friends and have had quite a few of them ask about best starting factions. Beyond how easy his opening few turns will be, his faction effects make things even better. He starts with a bolt thrower, using it to pepper the nearest enemy unit is great for convincing a recalcitrant enemy force that advancing into your archers killzone is a good idea. Simple opening moves, a lot of space to expand, and some helpless Dark Elf settlements to ransack and take for your own, Prince Tyrion is the go-to for all beginners in Total War: Warhammer II. Melee lords are more straightforward to use, and Tyrion typically has great success with the very simple tactic of having a line of archers behind a line of spearmen and letting them come to you. I agree with the folks who suggest Tyrion.
